Behind the Scenes of Fallout, Gaming’s Most Surprising TV Hit
The post-apocalyptic TV series is back to streaming services, and it's accurate to state that fans were delightfully shocked by the caliber of its first season. By portraying the retro-futuristic, nuclear-ravaged United States through the perspectives of three distinct characters, it managed to capture various facets of the gamer's journey.
We followed Lucy the vault dweller, striving to uphold her morals and learning that the ruined world made that exceptionally challenging; Max, the militant faction initiate, who begins to question his organization's leadership and unleashes plenty of trouble in mechanized battle suit; and the Ghoul, a fan-favorite figure who has completely shed any ethical bearings out in the contaminated badlands.
Building Anticipation for the Second Season
The debut season's finale unveiled key information about those responsible for the global annihilation that sealed a population in underground vaults for hundreds of years. It also posed plenty of questions unanswered for the second season – and, this time, anticipations are much greater.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” quips the show's co-creator.
“Going into the initial season, people were like, ‘Just get it right’,” adds a key figure from the games. “We are thrilled with the feedback to the show, so this time people are bringing more enthusiasm and different expectations.”
A New Vegas Vibe for the Next Installment
The second season is set in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the series, even if it was a bit broken at launch.
“It’s more of a arid atmosphere, a Mojave vibe, that’s so key to that game,” explains the co-creator. “That dusty, blasted-out iconic highway feeling of the game is so much fun to bring into the show.”
In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the characters make their way there. However, the creators indicate that it does reference the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is notable for its tangible quality – its production team prioritized physical models and sets were built, mirroring the makeshift nature of the settlements in the games.
“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a interactive medium, is to appear as if it’s real.”
In fact, virtually each creature you see on-screen is real, including the legendarily scary radioactive creatures known as Deathclaws. In the show, they are portrayed by puppets, and were by all accounts pretty frightening up close.
Made by Fans, for Fans
The Fallout series works because it is made by skilled directors who are also passionate gamers, in collaboration with the visionaries behind the franchise. This mutual respect for the universe is clear in the end result.
The new batch of episodes is being released on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the first season. This schedule will create a different audience reaction, something the team themselves are looking forward to witness.
“It has more depth, it’s more expansive, it’s funnier, it has a lot of surprises,” says Howard. “I am excited to seeing what people think.”